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SECOND CHANCE is a videogame that promises love. But you have to pay in order to play, and Tim's HAPPINESS CREDIT CARD has run out. So, just like real life, when you're down and out, even the doorman can become your worst enemy. An obtuse keeper of the gate can threaten your very existence simply by insisting on a password, and the game becomes a nightmare, a veritable duel of wits in a series of relentless attempts to bypass the password. Tim is searching for love in a virtual environment, but he's going to find it in real life. SECOND CHANCE is a satire on SECOND LIFE. Everyone has the right to a SECOND CHANCE, but it won't happen in a synthetic life where promises are exasperated by a consumer society. Everyone needs love. The question is how much we're willing to risk in order to get it. SECOND CHANCE: because life is not a game. SECOND CHANCE was made in collaboration with the third-year students in the Digital and Virtual Design course at the European Institute of Design in Rome. This film was made for and by these students who decided to throw their talent into expressing themselves through computers -- students who are facing a world in which there is no certainty they will find work. Through this story I would like to give them a perspective that will help them be less precarious, at least in their sentimental lives.