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Two escaped convicts, who really should go their separate ways, team up and break into a man's house to steal his time machine with the hope of changing their pasts. When their mission gets interrupted by a little girl and the housemaid, their plans fall askew in ways that time travel may not be able to repair. To make matters worse, this kind of time travel damages the user. The risk of personal injury and loss of limb is higher than one might hope.