undefined_peliplat
celeb bg
David J. Witters_peliplat

David J. Witters

Director
Date of birth : No data
City of birth : No data

David is leading the industry charge in using Game Engines in Virtual Reality, Augmented Reality, Gaming, as well as supporting Virtual Film Production. He has worked on a variety of films starting with Species, Starship Troopers, Contact, Final Fantasy: The Spirits Within, Star Trek: Insurrection, Looney Tunes: Back in Action, Scooby Doo I & II, Next, and Sea Monsters, and Ironman among others. His video game work includes Neopets, Lair, Lara Croft: Tomb Raider, Naughty Dog's Uncharted Series, Call of Duty, and Star Wars 1313. He also was responsible for the development of Kyle Petty's No Fear Racing, the first-ever video game to use 3D animation. In 2009, he won the NAVGTR Award for 'Best Lighting and Texturing' on the game of the year Uncharted 2, where he was instrumental in developing the lighting and post-FX engine, achieving a filmic look that had never been seen before. With feature film and VR converging, David has developed a number of immersive experiences including John Wick, Allegiant, and the adaptation of the film Passengers. In 2017, David joined the Technicolor Experience Center (TEC) in Culver City, California where he serves as both VFX supervisor and the community manager for HP's Mars 2030 VR Experience. He supervised VFX on first unit production for the 2018 Sundance VR Short "Dinner Party". When he is not busy working on cutting-edge art projects, David enjoys tinkering on and driving his vintage '73 Porsche with his chocolate lab, Emma riding shotgun.

Info mistake?
Filmography
This section is empty